Others are amped up for entertainment value, making them more like action movies with a natural bent. And some are based on true stories, too, which are even more likely to get under your skin. There's something so primal about the person-vs.-nature conflict that makes these survival stories so compelling. You are welcome to take my hiking boots and whatever other supplies I have on me that you might find useful.) Would you have what it takes to survive? That's likely what goes through everybody's head when they watch the best survival movies: What would I do in that situation? (I would most likely not make it out again. Or stranded in a plane crash - or even shot out into space. Unfortunately they haven't shown up with feathers yet, which would be useful for my mattress shortage, but I can improve the lighthouse to attract more vendors in the future.Let's say you were dropped off into the wilderness. After building a bridge over to a lighthouse and then repairing the broken structure I was able to signal a trader, who chugged over in a boat and now routinely swings by offering to swap goods with me. And the game is oozing with charm, from the busy little people to the giant goldfish jumping out of the sea to all the chunky little crafting stations peppered around my growing dock-town.ĭespite my injured crew, my little ocean-top village is making quite a name for itself. It doesn't make sense, but it's pretty darn cute. Complete hamburgers! With buns and cheese and everything, growing right out of the soil like they're Ooblets. When I need raw meat I don't raise livestock and butcher them, I grow burgers in my garden. There's some enjoyable silliness in Havendock. The limping is going to continue for a while until I sort that out. So far my bird traps have only produced a single feather. Turns out, the meds are for me, and what my colonists really need to recuperate are feather-filled mattresses. When I finally craft some medicine, I put it in storage for them, but they won't actually use it even though I can see one of them carrying the bottle around. And much as I appreciate my little helpers, they're not too bright. Herbs and medicine suddenly become an important research goal because almost everyone is limping around, unhappy, which is slowing everything down. It's not all smooth sailing: a few of my settlers have injured themselves in the course of the workday, and I was struck by lightning, right in the damn head, during a rainstorm. I was struck by lightning, right in the damn head, during a rainstorm. It's a pretty good system: I can run around collecting all the resources floating by and building docks and bridges without getting swamped with other chores. I've assigned someone else to cook meals for everyone, and another carrying stuff around and stacking it in storage. I've got another settler on seed duty so I can have my little farms growing fresh food without my needing to supervise them. One guy is building up my steel and glass resources, first by scuba diving to the seafloor to gather ore and sand, and then feeding it into my forge and hammering it into shape. Pretty soon I've got five settlers living on my sprawling dock and I'm making them do all the stuff I'm not interested in.
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